
Fishing (rpg-fishing)¶
Status: In Progress — Fishing XP awarded on every successful
PlayerFishEventcatch (stateCAUGHT_FISH). Configurablexp-per-catch, scaled byFISHING_WISDOM. Custom fish loot table + sea-creature spawning + rod stat scaling are planned for a content slice.
Replaces vanilla fishing loot with a configurable catch system. Fish types, rarities, and biome/time restrictions are admin-defined in YAML.
Config¶
plugins/rpg-fishing/config.yml:
xp-per-catch: 10 # base XP per successful catch
# FISHING_WISDOM stat scales: finalXp = xp-per-catch * (1 + wisdom / 100)
Planned:
catch-tableandbiome-overrideskeys for custom fish loot will be added in a future content slice.
Content¶
Fish definitions in plugins/rpg-fishing/fish/<file>.yml (planned):
bass:
display: "&fBass"
weight: 60 # relative spawn weight
min-size: 0.3 # purely cosmetic display size in lbs (randomised between min/max)
max-size: 2.5
loot-table: fish_drop_common # what drops when this fish is caught
biomes: [river, swamp, ocean] # empty list = any biome
time: [any] # day | night | any
treasure_chest:
display: "&6Treasure Chest"
weight: 2
loot-table: treasure_chest_drops
biomes: []
time: [any]
Stats¶
| Stat | Effect |
|---|---|
fishing_speed |
Multiplier on time-to-bite. 100 = 0% reduction; 200 = 50% reduction (configurable formula) |
fishing_fortune |
Extra roll multiplier on catch quantity. Formula: floor(fortune/100) guaranteed + fractional probabilistic extra |
sea_creature_chance |
% chance per cast that the catch becomes a mob from the mob registry instead of a fish item |
Rod items¶
enchanted_fishing_rod:
MinecraftItem: fishing_rod
Type: MATERIAL
DisplayName: "&bEnchanted Rod"
Stats:
fishing_speed: 50
fishing_fortune: 100
sea_creature_chance: 5
Sea creatures¶
When SEA_CREATURE_CHANCE rolls successfully, a mob from the mob registry spawns at the float location in place of a fish item. Which mob spawns is configurable per biome and time-of-day (planned).
# In rpg-fishing/config.yml (planned)
sea-creatures:
default:
- { mob: sea_guardian, weight: 80 }
- { mob: kraken_spawn, weight: 20 }
ocean-biomes:
- { mob: megalodon, weight: 5 }
Commands¶
| Command | Permission |
|---|---|
/fishing reload |
rpg.fishing.admin.reload |
Related¶
- Stats reference
- Skills framework
- Loot tables
- Mobs — sea-creature mob definitions
- Vanilla suppression