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Guilds (rpg-guilds)

Status: In Progress — Persistent guilds via DataStore. v1 ships fixed ranks (owner / officer / member). Guild XP from member skill gains, configurable guild level curve, and per-stat perk formulas are implemented. Commands: /guild create <name>, /guild invite, /guild accept, /guild kick, /guild promote, /guild demote, /guild leave, /guild disband, /guild info [name], /guild list, /guild deposit <amount>, /guild withdraw <amount>. Officers can invite/kick/withdraw; owner alone can promote/demote/disband. Creation cost via rpg-economy (soft-depend; free if economy isn't loaded). Planned: tiered bank, configurable rank slots, per-rank perm flags, custom rank renaming.

Persistent player communities with bank, ranks, XP/level, and perks.

Config

plugins/rpg-guilds/config.yml:

# Currency cost to create a guild (via rpg-economy; free if economy not loaded).
creation:
  cost: 10000

max-members: 50

invite-timeout-seconds: 60

# XP sharing — a portion of every member's earned skill XP flows into the guild pool.
xp-sharing:
  enabled: true
  rate-percent: 10              # percent of each member's skill XP that flows to the guild

# XP required to advance the guild from 'level' to 'level+1'.
# Expression variable: level (1-based current level).
guild-curve: "level * level * 1000"

# Highest attainable guild level.
guild-max-level: 25

# Stat bonuses granted to every guild member, scaling continuously with guild level.
# Each key is a stat ID; the value is an expression with 'level' as a variable.
# Remove or comment out any entry to disable that perk.
guild-perks:
  max_health: "level * 5"
  strength: "level * 2"
  defense: "level"

Planned additions to config: tiered bank (bank.tiers), per-rank permissions (default-rank-perms), server-defined rank slots (ranks), discrete milestone perks per level (guild-level-perks), allow-friendly-fire.

Ranks

Server admin defines the list of rank slots (in ranks) — fixed across all guilds. Guild owner can rename their guild's instance of those slots via /guild ranks.

/guild ranks               # opens the rank rename GUI

Per-rank perms are also editable by the owner via /guild ranks perms (TBD GUI).

Bank

A tiered shared inventory + currency pool.

  • Items: a vault GUI with slot-count slots from the current tier
  • Currency: a numeric pool capped at currency-cap
  • Upgrade: requires required-guild-level and pays upgrade-cost
  • Access: per-rank perms control who can deposit / withdraw / upgrade
  • Audit log: every deposit/withdraw recorded, viewable in the GUI

Guild XP / level

Members' personal skill XP also flows into the guild (at rate-percent). The guild has its own level via guild-curve. Guild level unlocks:

  • Higher bank tiers (required-guild-level)
  • More member slots (member-cap-per-level)
  • Per-level perks (stats granted to all members, custom messages)

Commands

Command Permission Notes
/guild create <name> rpg.guilds.create Costs creation.cost coins if economy loaded
/guild invite <player> rpg.guilds.invite Owner/officer only
/guild accept rpg.guilds.accept Accept a pending invite
/guild kick <player> rpg.guilds.kick Owner/officer only; can't kick owner
/guild promote <player> rpg.guilds.promote Owner only → officer
/guild demote <player> rpg.guilds.demote Owner only → member
/guild leave rpg.guilds.leave
/guild disband rpg.guilds.disband Owner only; broadcasts to members
/guild info [guild] rpg.guilds.info No arg = your own guild
/guild list rpg.guilds.list
/guild deposit <amount> rpg.guilds.bank Any member; deducted from personal balance
/guild withdraw <amount> rpg.guilds.bank Officer/owner only
/guild bank upgrade rpg.guilds.bank (planned — not yet implemented)
/guild ranks (planned) (planned — not yet implemented)
/guild reload rpg.guilds.admin.reload Op only
/chat guild rpg.chat.use.guild Registered by rpg-chat if loaded

Persistence

Stored via DataStore:

  • Guild metadata (id, name, owner, created-at, level, total-xp)
  • Members (uuid, rank-id, joined-at)
  • Bank (items + currency, current tier)
  • Audit log
  • Economy — guild bank uses Currency
  • Chat — guild channel
  • Skills — guild XP flows from member skill XP
  • Parties — short-lived alternative